Recent ArticlesRimfall, Finger Pokes, and Angry Letters: Discworld's Fantastic Reaches 8 September 2008 It is the peril—and the paradoxical lure—of the Rim that elevates Discworld from amusement to something strange and terrifying. From Console to Celluloid: Uwe Boll and the Art of Adapting Video Games for the Big Screen 11 August 2008 [It is] very difficult to turn even great games into substantial films without ditching or overhauling the source material—something that Boll has never been interested in doing. Searching Under the Rug: Interfaces, Puzzles, and the Evolution of Adventure Games 4 August 2008 What decades of evolution have done for the [adventure game] genre is refine the user interface. The genre's improvements are largely independent of the technology used and have gradually evolved in response to user feedback and designers' efforts to make the puzzles clear yet challenging. Of Preachers and Storytellers: An Interview with Sheri S. Tepper 21 July 2008 When the judges arrive to see how we've done, I don't think they'll rate us as "keepers." I believe there will be judges who will decide which races deserve to go on existing to accomplish whatever the universal task is. I also believe that all of us--the human race--have at most one shared human soul. View nearly every article Strange Horizons has ever published in our Archive, thanks to the kindness of our authors who allow us to keep their material online. |